Category: Uncategorized

  • Week 45 Group 6

    Computer/electro:  This week we have completed the controller for driving the tanks, and now it controls as we want. Video to the driving and controlling  It controls with the left joystick, moving it forward will have both motors engaging forward, if you pull it to the left, the left track will move forward while the […]

  • Group 7 – Week 11

    Week 11 Mechanical: Adithya:  This week we finished the main body and attached the sub systems to it. The final design is looking more or less finished. This week I will be working on adding holes for screws, sensors and wheels so that we can begin laser cutting some final parts for the tank. The […]

  • Haptix Week 45

    Petter:  I’ve been working on the input system of the cube, first debating it’s simplicity, intuitivity and scale, and from then I’ve chosen to make the input based on a single press and it’s angle compared to the side and block it touches, it will from then send the relevant data which will decide which way to make the […]

  • AutoDrink, week 44

    We are in need of more sensores, both lidar and ultrasonic sensors. Two of the ultrasonic sensors we had were broken, and then we had to reorder our resources. Hopefully we will get some new ones next week. But for now the 3D scanning of volume and the positioning system of the trolley is on […]

  • Group 7 – Week 10

    Week 10 Mechanical: Jonas Decided against using cog-wheels for the upwards and downwards movement of the cannon. There’s no reason to over complicate it when i could just attach the stepper motor itself to the cannon by mounting it sideways. Acquired a basic laser pointer which will act as the indicator for where the “shots” […]

  • Haptix week 43 and 44

    Petter  Created some custom cube designs and discussed implementation of how our Rubix cube reacts to virtual touch.  Daniel  I had to rework most of what I did for the previous weeks. Rather than using Leap Motion’s properties and methods, I created my own fingertips using a custom script and sphere 3D objects.  The image above illustrates the current state of the Unity application. When there’s an impact on any of the fingertips, a function in a script called Arduino.cs will be called.   Which will then send a signal to the actual Arduino. Where the Arduino will use serial.read() to get the signal. That way it can handle the slaves and vibrating motors.  A little side note, the fingertip script seen here aren’t necessarily fully complete. I am currently working on bi-directional communication between the Arduino and Unity application.   The image above illustrates the full hierarchy of a hand, in this case the left hand. Once any or more of the turquoise touches something, a vibrating motor for the respective hand and finger should start. The green cube seen in the image is just a placeholder for the interaction Petter is working on.  William  I am now done with the User Interface for our application (there will be small changes/adjustments). The UI is of course made in Unity, and I have added some implementations and functionalities using C# as you can see in the GIF.     Short link: https://gph.is/g/Z5nYrxO  Link: https://media.giphy.com/media/f4aAw5Mrg42apNSL8N/giphy.gif  HTML5 […]

  • Week 44 Group 6

    This week for us for very exciting, we finally got the parts we ordered from china that took a bit longer than expected. But now we can finally start making real progress with the construction of the tank.  Computer:  We have now started on developing the controls for the tank. We bought a Playstation controller […]

  • Group 7 – Week 9

    Week 9 Mechanical  Jonas: After deciding to go for the laser as our “firing mechanism” i designed a simple cog-wheel system to control the upwards motion of the cannon, and the sideways rotation of the tower. Needing only 2 stepper motors, there is a lot more room than what we initially thought, and so we […]

  • AutoDrink, week 42

    Since last time we have constructed, printed and built the frame of the drinking system. . . The trolley is also printed and mounted on the rod. Inside the trolley there are four wheels that will fit the slots in the rod and make sure that the trolley will remain in the right position while […]

  • Autodrink, week 43

    This week we have worked with much of the same as last week.  The new thing is that the motor which will control the pump is working, but we have to make a new 3D model of the pump before we can test the it. The trolley, which is mounted on the rod, was a […]