Helge Sondre Ulberg, Oriana Presacan and Ole Henrik Flesaker.
Last week we created the bounding boxes. Without them the camera wouldn’t differentiate between the pixels of each chess piece. We tried to find the center of each array in order to know where to put the box. We are still working on finding the exact location of that spot.
we need to scale the boundingboxes to the right size and location, we will work on this for next week.
Sondre:
This week I was introduced to debugging in Visual Studio, by Steven. After being stuck on a bug for quite some time I narrowed it down but am still unable to solve it. So, in order to not have it consume too much more time I have put it on hold until the game is finished so implementing can start.
Stian Berstrøm:
This week I have been looking at how to mount the camera. The camera need to be in the middle of the board and approxamitly 40cm above the board. With that in mind I wanted to make a stand that could be adjustable. For the mounting for the camera itself I found a model With the correct dimensions i could use as a template. The stand has three joints so it can be adjusted and that the camera is parallell to the board. I have also made a new itteration for the railpulleys, made them a little shorter.