Auto21 – Post 1&2


24.08.2022

The day started with me oversleeping and missing the train, so I was late, and everyone had found a group already. I managed to find a very helpful teacher, who introduced me to a group I was greeted by the new group. we were faced with a problem that was that the group was too big, the maximum number should have been six maximum and they were already six without me, five data, and one mechanical engineer. Tried not to destroy the group they had already formed, but then the teacher said that he should try and find a solution and went to talk to his colleagues, the best solution I hoped for was that I could join the group so that there were seven of us together, but life is not always so easy. The solution was that there are too many data students and that the group needed an electrical student, so I had to be in the group and one from data had to leave, but luckily, he had worked with another group before, so he went over. we then started to talk to each other, and everyone introduced themselves, we took a group picture, and this is what it looks like.

Meet the gang!

After getting to know each other, I listened to the ideas the group had come up with.

Here is a quick summary of the ideas that we came up with.

Crane game. here the idea was that it had auto win, but it costs 10x more.

pin 2 win. Upgrades only.

Automatic blackjack dealer. Here the idea is that we have an automatic blackjack dealer with a scorekeeping system, player amount recognition, and a button system that knows if you are standing, hitting, or doubling down. The system also has a card recognition system so it can detect who won and lost. And finally, the automatic blackjack dealer also has a robotic arm that can give cards to players.

For now, the winner is an automatic blackjack dealer, but if we had another idea, it would be discussed in the next group meeting

The requirements of the automatic blackjack system are as follows:

A

Card-dealing system
Player amount definibility (Button)
Scorekeeping system (Display)
System for standing, hitting or doubling down (Button)
Card recognition system
Structure design

B

Gesture control 
Chips for scorekeeping

C

Automatic player amount detection
Card scooping
Autoplay

The first blog was written by Mehdi Chamran the electrical student, the far left on the picture, sorry for the bad English 😊 Requirements by Lord Wintersoul

31.08.2022

Today we concluded on a card delivery system. We had during the previous week considered a telescoping arm mechanism (pictured below), but we came to the conclusion that such a system would be much too cumbersome to use.

After ditching it, a simpler design using rubber wheels to launch cards, almost like those nerf disc toys was discovered. The mechanism will be hidden inside of a box, so that the card and delivery system should be invisible to the user.

We then started doing research into which components we needed, and set a plan to order the parts for the system by Saturday 10th September. To that end, for next time we will make a technical drawing and a list of components, critical and non-critical.

This post was written by Lord Wintersoul

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